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People Come to Grips with Having an Extra Pair of Arms—in VR

2022-07-17
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What would you do with an extra pair of hands? The idea might sound unwieldy, like too much of a good thing. But a new study suggests that people can in fact adapt to using additional robotic arms as if the limbs were their own body parts.

For decades, scientists have been investigating how human brains act when people manipulate tools. It is now thought that when you pick up a wrench or a screwdriver, your brain interprets it as a substitute for your own hand. When you wield a long stick, your sense of personal space extends to accommodate the object’s full length so that you don’t accidentally whack someone with it when you turn around. But what happens to your perception of your own body when you add entirely new parts rather than just changing the function, shape or size of existing ones?

That question could influence the design of new robotic devices and virtual reality spaces. Many roboticists are interested in building systems that would give humans the ability to use additional limbs and potentially enable people to complete tasks that require an extra arm or leg—or even a tail. Virtual reality provides an opportunity for people to try experiences that aren’t yet possible in the real world and to act as avatars that might look nothing like their controllers (or even like humans at all). To be useful and usable, however, any additional real or virtual body parts need to blend in as if they’ve always been there. So understanding if and how this is possible is key for designing both real-life cyborg parts and immersive video games.

A variety of experiments have attempted to determine how humans respond to having an extra appendage. In these tests, researchers outfitted participants with an extra arm, hand or finger made of rubber, then touched the fake extra part at the same time as they touched a real, sensing one. These experiments showed that humans can feel like these extra, or “supernumerary,” limbs are a part of their body. But whether people can effectively use controllable sets of new limbs had not yet received much study.

This was the goal of new research published last month in Scientific Reports. Researchers immersed participants in a VR environment that included an avatar of themselves—with an extra pair of virtual robotic arms just below their real ones. The VR environment was crucial to understanding how humans might adapt to extra robotic body parts, says study co-author Ken Arai, a roboticist and cognitive scientist at the University of Tokyo. Experimenting with a real-world pair of robotic arms comes with the challenge of getting them to move without a delay, as our brain would expect from our real body parts. But in VR, the time lag between input from sensors to the visible movement of virtual arms is shorter, which makes the experience more true to life.

Participants controlled the simulated robo arms using sensors attached to their feet and waist. Moving the lower leg in the physical world would trigger the extra arm on that side of the body to move in VR space. Bending toes told that virtual hand to make a grabbing motion. People manipulating the arms in VR were also able to feel when the limbs interacted with virtual objects. For example, if the palm of one simulated robotic hand touched something in the VR space, participants felt a vibration against the sole of the foot on the same side of the body.

Once hooked into the VR setup, participants dove into a coordination task, using the extra arms to “touch” balls that appeared in random locations. After each attempt, participants rated how much they agreed with statements such as “I felt as if the virtual robot limbs/arms were my limbs/arms” and “I felt as if the movements of the virtual robot arm were influencing my own movements.” When they had completed the ball-touch task multiple times, people’s responses became faster—and they also reported feeling more ownership of and agency over their new arms.

Another experiment tested how quickly people moved their robotic arms in response to virtual touches. Here, participants felt vibrations on their feet while seeing virtual objects touch their artificial limbs, and they were instructed to move their robotic arms away from those objects. Sometimes the location of the physical vibration on the foot matched the location where the virtual ball touched the limb—for example, a vibration on the top of the left foot would indicate contact on the back of the virtual left hand—as they did in the ball-touch experiment. But sometimes the sensation didn’t match where the object appeared to be in VR. When the visible location of the VR object and the place it felt like the robotic limb was being touched lined up, participants jerked their robotic arms away slightly more quickly than they did when the sensation did not correspond to the object’s position. This pattern was also seen when the same experiment was carried out on people’s real-world limbs. The researchers interpret this as a sign that participants’ subconscious sense of personal space expanded to include the area visible around their robotic arms in VR.

Overall, the results suggest participants felt like they had acquired whole new body parts—not just like they had extended their existing feet by adding a new tool. This potentially opens up a world of virtual and real possibilities.

“In virtual reality, we can have avatars of any shape or dimension,” says Andrea Stevenson Won, a human-computer interaction researcher who runs the Virtual Embodiment Lab at Cornell University and was not involved in the study. “You could give yourself wings and fly around in a virtual space and get this euphoric experience.” Learning more about how people will feel about their avatars’ additional body parts will help researchers design that experience. “How people might interpret avatar bodies, which don’t exist physically, and react to them as though they were real in some sense is an interesting question,” Won adds.

Arai, on the other hand, is most excited about the potential to expand what humans might be able to do in the physical world. Existing robotics systems could literally lend people an extra pair of hands. “Maybe this knowledge [from the VR system] can be adapted to the actual robotic system as well. This kind of feedback loop will be very important to improve supernumerary robotic limb designs,” he says. “We want to enable impossible things for humans. If we want to add more limbs, that should be possible. Everything should be possible.”

参考译文
人们开始认真对待在虚拟现实中拥有一双额外的手臂
如果有一双多余的手,你会做什么?这个想法听起来可能有点笨拙,就像好事做过头了一样。但一项新的研究表明,人们实际上可以适应使用额外的机械臂,就像四肢是他们自己的身体部位一样。几十年来,科学家们一直在研究人类在操作工具时大脑的反应。现在人们认为,当你拿起一个扳手或螺丝刀时,你的大脑会把它理解为自己的手的替代品。当你挥舞一根长棍子时,你的个人空间感会延伸到与它的长度相适应,这样当你转身时就不会不小心用它砸到别人。但是,当你添加全新的部件,而不是仅仅改变现有部件的功能、形状或大小时,你对自己身体的感知会发生什么变化呢?这个问题可能会影响新的机器人设备和虚拟现实空间的设计。许多机器人专家都对构建系统感兴趣,这些系统能让人类使用额外的四肢,并有可能让人们完成需要额外手臂或腿——甚至一条尾巴的任务。虚拟现实为人们提供了一个机会,让他们尝试在现实世界中还不可能实现的体验,并扮演可能与他们的控制器完全不一样(甚至根本不像人类)的化身。然而,为了变得有用和可用,任何额外的真实或虚拟身体部位都需要融入进来,就好像它们一直都在那里一样。所以理解这是否可能以及如何可能是设计真实的电子人部件和沉浸式电子游戏的关键。各种各样的实验试图确定人类对拥有一个额外的附属器官会有什么反应。在这些测试中,研究人员为参与者配备了多余的橡胶手臂、手或手指,然后在他们触摸真实的、有感觉的部分的同时,触摸多余的假部分。这些实验表明,人类会觉得这些多余的或“多余的”四肢是他们身体的一部分。但是,人们是否能有效地使用可控的新肢体还没有得到太多的研究。这是上个月发表在《科学报告》上的一项新研究的目标。研究人员让参与者沉浸在一个虚拟现实环境中,其中包括他们自己的化身——在他们的真实手臂下方有一对额外的虚拟机械手臂。该研究的共同作者、东京大学的机器人学家和认知科学家Ken Arai说,虚拟现实环境对于理解人类如何适应机器人身体的额外部分至关重要。在现实世界中使用一对机械臂进行实验面临的挑战是,要让它们像我们的大脑期望的那样,在真实的身体部位上毫不延迟地移动。但在VR中,从传感器输入到虚拟手臂可见运动之间的时间差更短,这使得体验更真实。参与者通过安装在脚和腰上的传感器来控制模拟机器人手臂。在现实世界中移动小腿将触发身体那一侧的额外手臂在VR空间中移动。弯曲的脚趾让虚拟的手做出抓取的动作。在虚拟现实中操纵手臂的人也能够感觉到肢体与虚拟物体的互动。例如,如果一只模拟机器人的手掌触碰VR空间中的某样东西,参与者在身体同一侧的脚掌会感受到震动。一旦进入虚拟现实设置,参与者就会投入到一项协调任务中,使用多余的手臂“触摸”出现在随机位置的球。在每次尝试之后,参与者对诸如“我感觉虚拟机器人的肢体/手臂就是我的肢体/手臂”和“我感觉虚拟机器人手臂的动作正在影响我自己的动作”这样的陈述进行打分。当他们多次完成触球任务后,人们的反应变得更快,他们也报告说对他们的新武器有更多的所有权和代理权。 另一项实验测试了人们在虚拟触摸下移动机械手臂的速度。在这里,当看到虚拟物体触碰他们的假肢时,参与者感觉到他们的脚在振动,他们被指示将他们的机械手臂远离这些物体。有时,脚上的物理振动位置与虚拟球接触肢体的位置相匹配——例如,左脚顶部的振动表明虚拟左手的背部有接触,就像他们在球接触实验中所做的那样。但有时这种感觉与物体在VR中的位置并不匹配。当虚拟现实物体的可见位置和感觉机器手臂被触碰的位置对齐时,参与者的机械手臂抽动速度比感觉与物体的位置不相符时略快。在人们的四肢上进行同样的实验时,也发现了这种模式。研究人员将这解释为参与者的潜意识个人空间扩大到包括虚拟现实中机器人手臂周围可见的区域。总的来说,研究结果表明,参与者感觉他们获得了全新的身体部位,而不像他们通过增加一个新工具来扩展现有的脚。这可能会打开一个虚拟和现实世界的可能性。“在虚拟现实中,我们可以拥有任何形状或维度的虚拟形象,”安德里亚·史蒂文森·温(Andrea Stevenson Won)说。他是康奈尔大学虚拟化身实验室(virtual化身Lab)的人机交互研究员,并未参与这项研究。“你可以给自己插上翅膀,在虚拟空间里飞来飞去,获得这种愉悦的体验。”更多地了解人们对他们的虚拟形象额外身体部位的感受,将有助于研究人员设计这种体验。Won补充道:“从某种意义上说,人们如何理解并不存在的虚拟身体,并像对待真实的身体一样对待它们,这是一个有趣的问题。”另一方面,新井让人最兴奋的是,它有可能扩大人类在物理世界的能力。现有的机器人系统实际上可以给人们提供一双额外的手。“也许(来自VR系统的)这种知识也可以应用到实际的机器人系统中。这种反馈回路对改进多余的机械臂设计非常重要。”“我们想让人类实现不可能的事情。如果我们想增加更多的肢体,那应该是可能的。一切都应该是可能的。”
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